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Super mario galaxy 2 texture pack
Super mario galaxy 2 texture pack













super mario galaxy 2 texture pack super mario galaxy 2 texture pack

the only way a third core can be used is if you use LLE audio with LLE on thread turned on. Seems like a waste of time + money, honestly. The result: Bad lag in Super Mario Sunshine and Super Smash Bros. The road wasn’t easy, and Dolphin accepted criticisms but continued to develop the software into something better every day. Due to the world events of 2020, this was necessary to keep the scene alive. Brawl, mostly because it does not crash as often as others and it has Netplay. Me and my friends tried doing a Super Mario Bros.

super mario galaxy 2 texture pack

Jadi yang akan saya tampilkan nanti hanyalah berupa screenshoot di layar desktop yang saya miliki. Gonna load SMG1 and see if I can figure out the water issues.Įdit2: The problem is in Cloud particle effects for this issue, you can remove them without losing much tho.Įdit3: I removed this set of files and the water issue resolved itself in SMG1, its possible that it might resolve the SMG2 issue, that said I removed everything from that folder but 3 of the larger looking textures.Wii uses a new feature called Partial EFB Copy to Texture in Dolphin 5. If it fixes the issue, giving good non-blurry UI elements, with better diffused light and textures I'll update the post. Will try to see what happens if I only use the UI textures rather than full game as that is the biggest problem. In SMG1 the water in the intro is a bit off as well with that texture pack enabled. I tried toggling a few settings but cant seem to pinpoint the culprit.Įdit: I am going to guess this is just something to deal with when using this pack as I've seen the same not so smooth graphic on youtube as well. The treetop in the back looks a bit off as well. I am getting this weird banding issue with the texture pack enabled.















Super mario galaxy 2 texture pack